Tag Archives: point cloud

Kinect Projects Update

Wow – so I got Slashdotted. Very unexpected but still counts as one life goal down 😉
First of all thanks for the comments and the feedback. There’s some really interesting discussion going on here and I plan to follow-up on some of the ideas raised. This is exactly why I posted this stuff.
As I’m sure everyone can see this is a pretty rough proof-of-concept. I just thought I’d share some pics and a bit of code once I got something working.

I’ll just address a few quick points while more than 6 people per day are reading my blog :).
1. Phone GPS quality – yes the GPS accuracy I can expect from my phone is pretty poor compared to professional solutions – I work with some pretty expensive kit myself. I was hoping to make a hack that could be replicated without people spending a lot of money and so if I get my hands on a newer phone I’ll see if I can get some inertial sensing going too.

2. Advanced techniques for combining pointclouds – yes there is so much more that could be done with all this. To be honest I just posted this after I spent a bit of time hacking and got something working.

The original concept was to enable low-cost vehicle based mapping using commodity hardware and open-source software. Imagine a crowdsourced 3D map of the world that everyone can contribute to a la OpenStreetMap. Obviously just logging depth frames from the Kinect is a long way from such a dream, but hopefully at some point I will be able to put more time into it and progress the project. I’m calling it Dramatic Mapping.

However I have a few other projects that might take away my attention at least temporarily:

A commenter mentioned using the Kinect with a 3D printer and I can tell you that I already have plans for such.
In fact, the parts to construct a RepRap have been on their way for 2 weeks now (but appear to be stuck in Australian customs). Once I get it printing I intend to use the Kinect as a 3D scanner to create a nice workflow for duplicating real world objects. I will blog about this so don’t worry.

I also want to explore ROS and it’s packages (and learn a lot!). To this end I think an iRobot Create might be a planned purchase :).
I do have some experience with dealing with large pointclouds in my day job and so some more advanced techniques as suggested by commenters are also possible – if I get the time. ROS also seems like an awesome jumping off point – many awesome hackers have built a really impressive system.



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Real World Mapping with the Kinect

Many people have experimented with using the Kinect for more than just user interaction. One thing that I have been very interested in is extracting point clouds from the device.

People at the ROS (ros.org) project have gone to some trouble to determine empirical calibration parameters for the depth camera (disparity to real-world depth) here, and Nicolas Burrus has posted parameters for the RGB camera (relationship between the depth image and the RGB image) here.

Putting those together, one can take the depth image from the Kinect and turn it in to a metric point cloud with real distances. Then, those points can be projected back to the RGB camera centre to determine which RGB pixel corresponds to each depth point, and hence arrive a colour for each point in the cloud. This lets the surfaces captured in the image appear textured. With a bit of coding I came up with this:

A coloured metric point cloud taken inside my house. (That’s my hand in the foreground.)

One thing that I haven’t seen explored much is how the Kinect fares collecting point clouds outside. The claimed max range of the Kinect is 4m, but my device has been able to reach more than 5.5m inside.

Because the Kinect operates using infrared structured-light, infrared interference can reduce the range significantly or even result in no depth image at all. This is a problem when using the device outside as sunlight during the day plays havoc with the depth image returned by the Kinect. Of course, in the dark you will get a great depth image but no RGB image to colour the cloud!

There is a YouTube video posted by some robotics students showing how the sensor operates in sunlight:

Inspired by the video I decided to try it for myself – so I attached a Kinect to my car…

Using the software I had already written I could capture point clouds with metric distances relative to the Kinect. However since the Kinect itself is moving I wanted a different output. I wanted a real-world point cloud that spans many depth frames. Collecting all the information needed to reconstruct a 3D world that is spatially located meant I had to write a bit more software…

To spatially locate my car (and hence the Kinect itself) I used the GPS in my Google Nexus One along with BlueNMEA. This allowed me to get NMEA strings from the GPS in the phone via a TCP connection and log them. Using that information I could locate each depth frame and image frame and build a point cloud in a real-world coordinate system (so every point has the equivalent of a latitude, longitude, and altitude).

My software talks to the Kinect and Phone in real-time and logs all the data needed to export a point cloud. I wrote an exporter for the PLY format so I could easily view the data in the awesome open source MeshLab.

In the end I was able to capture some pretty cool looking things like this nice white picket fence:

Combining a section of depth frames you can get an idea of the power of the method. Here is a 26m section of road travelling at speed:

These points are all in real-world coordinates and could be put, say on Google Earth and appear in the right place. The point cloud is a bit messy because I did not have easy access to gyroscopes or accelerometers to track the motion of the car. Perhaps this is a good excuse to purchase a Nexus S! I did not bother to access the accelerometers in the Nexus One because it doesn’t have a gyro and so the outputs are of limited use for dead reckoning.

The project uses libfreenect and the .NET wrapper for same, along with OpenTK for the Matrix maths and Proj.NET for the spatial transforms. All amazing libraries and I’m in awe of the developers who spend their time maintaining them.

The code will live on GitHub here. It’s very hacky and mostly useful as a proof-of-concept. If you’re going to do anything with it, please wear a helmet.

Update #1: Reaction to Slashdotting

Update #2: Future Plans, Raw Data Downloads, and Better Point Clouds

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Structured Light on the iPhone!

Trimensional is a new app available on the iTunes store for 3D Scanning.
You can see a video of the app here:

It works only on the iPhone 4, using the front facing camera and requires you to turn the lights off and put the screen brightness at maximum.

That might give you a clue…

Yes – it’s our old friend structured light!

(For more information on structured light 3D scanning, check out my post on the Kinect).

I don’t have an iPhone 4 so I can’t try it myself, but what I have done is my own 3D Scanning using structured light.
The algorithm is relatively simple to implement if you want to do it yourself (if I find time to clean up my own C# implementation I will post it on GitHub for the curious), but if coding is not your thing you can do it yourself with a camera and a projector using Kyle McDonald’s processing implementation.

Video here:

There is a good instructable that will show you how to do 3D scans using the three phase technique yourself step by step.

If you want to take your scanning to the next level the great folks at MakerBot Industries sell a nice kit containing laser cut wooden camera and projector mounts that will allow you to get calibrated 3D scans.

It’s a really great idea for an app. I wonder if anyone is working on an implementation for Android (don’t look at me…my Nexus One doesn’t have a front facing camera).

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